This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
other [2024/04/03 10:21] – [Group and experience] dirtroa | other [2025/05/22 20:25] (current) – [Makrsh P'Tangh] dirtroa | ||
---|---|---|---|
Line 60: | Line 60: | ||
\\ | \\ | ||
- | ===== Makrsh P' | ||
- | Original 16 room fortress with a more team based XP style. Everyone shares a much larger percent of XP on kill, so spawning more monsters and keeping everyone alive is a delicate balancing act and will likely lead to having more benefit '' | ||
- | While there is XP on hit, it may be in your best interest as a team to figure out ways to produce more spawns as opposed to who is doing the most damage. | ||
- | Bring a priest and a mage. | ||
- | |||
- | XP on death: 87750000 | ||
===== Group and experience ===== | ===== Group and experience ===== | ||
The experience you receive when a monster dies is shared with the other characters in your range. For other group members to be in your range they must have +/- 25 levels of maximum difference with you. | The experience you receive when a monster dies is shared with the other characters in your range. For other group members to be in your range they must have +/- 25 levels of maximum difference with you. |