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other [2024/06/06 09:46] – external edit 127.0.0.1other [2025/05/22 20:25] (current) – [Makrsh P'Tangh] dirtroa
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-===== Makrsh P'Tangh ===== 
-8 room fortress with a more team based XP style. Everyone shares a much larger percent of XP on kill, so spawning more monsters and keeping everyone alive is a delicate balancing act and will likely lead to having more benefit ''milking'', if XP is more important than items to you.  
-While there is XP on hit, it may be in your best interest as a team to figure out ways to produce more spawns as opposed to who is doing the most damage. 
-Bring a priest and a mage. 
  
-Respawn times -  
- 
-1-20 Online - 45-56 min timer 
-\\ 
-21-49 Online - 35 to 46 min timer 
-\\ 
-50+ online - 24 to 35 min timer. 
- 
- 
-XP on death: 87750000 
- 
-        Ancient platemail protector 4% 
-        Ancient platemail gauntlets 4% 
-        Ancient platemail helmet 4% 
-        Ancient platemail boots 4% 
-        Ancient platemail leggings 4% 
-        Ancient platemail armor 4% 
-        Shield of the ages 4% 
- 
-        Cloak of the Ages 3.5% 
- 
-        Ancient Morningstar +3 3% 
-        Ancient Eveneingstar +3 4% (human) 
-        Ancient two-hand sword +3 3% 
-        Ancient Broadaxe +3 3% 
-        BlackLocust Composite bow +3 3% 
-         
-        Anarchy platemail protector  4% 
-        Anarchy platemail Gauntlets 4% 
-        Anarchy platemail Helmet 4% 
-        Anarchy platemail Boots 4% 
-        Anarchy platemail Leggings 4% 
-        Anarchy platemail armor 4% 
-        Shield of Anarchy 4% 
-          
-        Morningstar of Anarchy +3 4% (human) 
-        Eveningstar of Anarchy +3 4% (human) 
-        Axe of Anarchy +3 3.5% (human) 
-        Bow of Anarchy +3 3.5% (human) 
-        Deathaxe +3  3.5% 
-         
-         
-         
-(Anceint platemail set 4%, Weapons 3%, I consider robes to be mage "weapons", Ring of the seraph in memory of all those seraphs who died trying to fight the elven king) 
-         
-These are the drop rates and items, taken straight from the source. 
 ===== Group and experience ===== ===== Group and experience =====
 The experience you receive when a monster dies is shared with the other characters in your range. For other group members to be in your range they must have +/- 25 levels of maximum difference with you. The experience you receive when a monster dies is shared with the other characters in your range. For other group members to be in your range they must have +/- 25 levels of maximum difference with you.