Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| craft-system [2026/05/12 09:27] – [Caps Explained] dirtroa | craft-system [2026/06/02 09:26] (current) – [Overview] dirtroa | ||
|---|---|---|---|
| Line 8: | Line 8: | ||
| This page explains the Craftwarden system: how crafted attributes work, which materials are required, which items can be crafted, how XP and boosters work, and what happens when a crafted item is dropped. | This page explains the Craftwarden system: how crafted attributes work, which materials are required, which items can be crafted, how XP and boosters work, and what happens when a crafted item is dropped. | ||
| - | ===== Overview | + | < |
| The Craftwarden system allows players to improve specific equipped items by adding crafted attributes such as Strength, AC, elemental power, elemental resistance, weapon damage, attack, archery, and other combat bonuses. | The Craftwarden system allows players to improve specific equipped items by adding crafted attributes such as Strength, AC, elemental power, elemental resistance, weapon damage, attack, archery, and other combat bonuses. | ||
| Line 15: | Line 14: | ||
| Each craft attempt requires: | Each craft attempt requires: | ||
| + | \\ | ||
| * The target item to be equipped. | * The target item to be equipped. | ||
| + | \\ | ||
| * The selected craft attribute to be allowed for that item. | * The selected craft attribute to be allowed for that item. | ||
| + | \\ | ||
| * The player to meet the required level range for that attribute. | * The player to meet the required level range for that attribute. | ||
| + | \\ | ||
| * The required materials for that attribute. | * The required materials for that attribute. | ||
| + | \\ | ||
| * 300,000 gold per craft attempt. | * 300,000 gold per craft attempt. | ||
| + | \\ | ||
| * An optional booster item, if the player wants increased craft XP. | * An optional booster item, if the player wants increased craft XP. | ||
| + | \\ | ||
| + | < | ||
| + | <div style=" | ||
| + | <iframe | ||
| + | width=" | ||
| + | height=" | ||
| + | src=" | ||
| + | title=" | ||
| + | frameborder=" | ||
| + | allow=" | ||
| + | allowfullscreen> | ||
| + | </ | ||
| + | </ | ||
| + | </ | ||
| - | ===== Important | + | < |
| + | ===== Important Rules ===== | ||
| ^ Rule ^ Explanation ^ | ^ Rule ^ Explanation ^ | ||
| | Equipped item required | The selected item must be currently equipped. Items in the backpack cannot be crafted directly. | | | Equipped item required | The selected item must be currently equipped. Items in the backpack cannot be crafted directly. | | ||
| Line 41: | Line 60: | ||
| ===== Craft Attribute Levels ===== | ===== Craft Attribute Levels ===== | ||
| - | |||
| Each craftable attribute progresses from level 0 to level 5. | Each craftable attribute progresses from level 0 to level 5. | ||
| Line 54: | Line 72: | ||
| ===== Player Level Unlocks ===== | ===== Player Level Unlocks ===== | ||
| - | |||
| Craft attributes unlock by player level phase. Being at the minimum level unlocks the attribute, but the bonus starts with reduced efficiency and improves as the player progresses through the phase. | Craft attributes unlock by player level phase. Being at the minimum level unlocks the attribute, but the bonus starts with reduced efficiency and improves as the player progresses through the phase. | ||
| Line 70: | Line 87: | ||
| | 240-249 | pb, sb, hide | 15 | | | 240-249 | pb, sb, hide | 15 | | ||
| - | ===== Level 240+ Endgame Rule ===== | + | ===== Efficiency by Player |
| + | When an attribute first unlocks, the player receives only part of the effective bonus. Efficiency starts at 40% and scales up to 100% by the end of the level phase. | ||
| + | |||
| + | Example: if an attribute unlocks at level 200 and reaches full phase efficiency at level 209: | ||
| + | |||
| + | ^ Player Level ^ Approximate Efficiency ^ | ||
| + | | 200 | 40% | | ||
| + | | 201-208 | Gradually increases | | ||
| + | | 209+ | 100% | | ||
| + | This means the same crafted item becomes more effective as the player advances through the unlock range. | ||
| + | |||
| + | <tabbox Endgame & Caps> | ||
| + | |||
| + | ===== Level 240+ Endgame Rule ===== | ||
| Before level 240, crafted attributes are controlled by the global cap table. | Before level 240, crafted attributes are controlled by the global cap table. | ||
| Line 87: | Line 117: | ||
| ===== Practical Endgame Balance Targets ===== | ===== Practical Endgame Balance Targets ===== | ||
| - | |||
| These are approximate practical maximums using realistic equipped item combinations. | These are approximate practical maximums using realistic equipped item combinations. | ||
| Line 104: | Line 133: | ||
| | elemental resistance | Usually below matching power | Defensive builds can specialize, but most builds stay below offensive power. | | | elemental resistance | Usually below matching power | Defensive builds can specialize, but most builds stay below offensive power. | | ||
| - | ===== Efficiency by Player Level ===== | + | ===== Caps Explained |
| + | The final result is limited by several caps and rules. | ||
| - | When an attribute | + | ^ Cap Type ^ Explanation ^ |
| + | | Attribute global cap | Applies mainly before level 240. It limits the maximum total value a player can have from equipped crafted items for that attribute. | | ||
| + | | Player phase cap | The temporary cap based on the player's current level inside | ||
| + | | Item cap | The maximum value that a specific item can receive for that attribute. | | ||
| + | | Craft level cap | Each crafted attribute can only progress | ||
| + | | Endgame itemization limit | At level 240+, the practical limit is based on what the player can actually equip together. | | ||
| - | Example: if an attribute unlocks at level 200 and reaches full phase efficiency at level 209: | + | Before |
| - | ^ Player Level ^ Approximate Efficiency ^ | + | At level 240+, a player who reaches craft level 5 on all equipped crafted items becomes a true "God Of Power" |
| - | | 200 | 40% | | + | |
| - | | 201-208 | Gradually increases | | + | |
| - | | 209+ | 100% | | + | |
| - | This means the same crafted item becomes more effective as the player | + | In this endgame state, |
| - | ===== XP Gain by Attribute ===== | + | The practical maximum is therefore determined |
| + | |||
| + | * Which items can realistically be equipped together. | ||
| + | * Which equipment slots compete with each other. | ||
| + | * Which builds sacrifice defense for offense, or offense for utility. | ||
| + | * Whether the player completed a full level 5 crafted endgame setup. | ||
| + | Competing items are not added together unless they can actually be equipped simultaneously. | ||
| + | |||
| + | <tabbox XP & Boosters> | ||
| + | |||
| + | ===== XP Gain by Attribute ===== | ||
| Without a booster, the craft attempt gives weak XP. With a valid booster, it gives normal XP plus the booster percentage. | Without a booster, the craft attempt gives weak XP. With a valid booster, it gives normal XP plus the booster percentage. | ||
| Line 150: | Line 192: | ||
| | light_r | 70 | 20 | | | light_r | 70 | 20 | | ||
| - | ===== Attribute Glossary | + | ===== XP Boosters |
| + | Boosters are optional items consumed during crafting. A booster increases the XP gained from that craft attempt by its listed percentage. | ||
| + | |||
| + | ==== Bows ==== | ||
| + | |||
| + | ^ Booster Item ^ XP Bonus ^ | ||
| + | | Cedar Composite Bow +3 | +15% | | ||
| + | | Black Locust composite bow +3 | +20% | | ||
| + | | Lancewood Composite Bow +3 | +20% | | ||
| + | | Dragon tree composite bow +3 | +20% | | ||
| + | |||
| + | ==== Melee ==== | ||
| + | |||
| + | ^ Booster Item ^ XP Bonus ^ | ||
| + | | Runed halberd | +5% | | ||
| + | | Ancient Morningstar +3 | +10% | | ||
| + | | Ancient Eveningstar +3 | +10% | | ||
| + | | Ancient two handed sword +3 | +10% | | ||
| + | | Ancient Blade +3 | +15% | | ||
| + | | Ancient Broad Axe +3 | +20% | | ||
| + | | Ancient Broadsword +3 | +20% | | ||
| + | |||
| + | ==== Rings ==== | ||
| + | |||
| + | ^ Booster Item ^ XP Bonus ^ | ||
| + | | Ring of Faith | +5% | | ||
| + | | Spider shaped ring | +5% | | ||
| + | | Jade Ring of Sorcery | +8% | | ||
| + | | Ring of Pure Faith | +8% | | ||
| + | | Gladiators Ring | +8% | | ||
| + | | Ring of the Seraph | +20% | | ||
| + | | Ring of the lion | +20% | | ||
| + | | Ring of My Precious | +40% | | ||
| + | ==== Amulets ==== | ||
| + | |||
| + | ^ Booster Item ^ XP Bonus ^ | ||
| + | | Jafo Heart | +5% | | ||
| + | | Athena necklace | +10% | | ||
| + | | Ethereal Amulet | +10% | | ||
| + | | Heros Amulet | +60% | | ||
| + | |||
| + | ==== Bracers ==== | ||
| + | |||
| + | ^ Booster Item ^ XP Bonus ^ | ||
| + | | Prismatic armband | +5% | | ||
| + | | Fiery armband | +5% | | ||
| + | | Cracked blue bracer | +5% | | ||
| + | | Translucent wristband | +5% | | ||
| + | | Sapphire bracelet enchantement | +10% | | ||
| + | | Bracer of the initiate | +20% | | ||
| + | | Armband of Vigor | +25% | | ||
| + | |||
| + | ==== Helms ==== | ||
| + | |||
| + | ^ Booster Item ^ XP Bonus ^ | ||
| + | | Arcane circle of power | +5% | | ||
| + | | Spectral helm | +5% | | ||
| + | | Mystic headband of the wind | +5% | | ||
| + | | Runed malachite diadem | +5% | | ||
| + | | Golden emerald encrusted tiara | +5% | | ||
| + | | Madrigan hat of camouflage | +8% | | ||
| + | |||
| + | <tabbox Glossary & Recipes> | ||
| + | |||
| + | ===== Attribute Glossary ===== | ||
| ^ Key ^ Meaning ^ | ^ Key ^ Meaning ^ | ||
| | str | Strength | | | str | Strength | | ||
| Line 182: | Line 288: | ||
| ===== Craft Recipes by Attribute ===== | ===== Craft Recipes by Attribute ===== | ||
| - | |||
| Each recipe below shows the attribute key, the materials required, and the material quantity. | Each recipe below shows the attribute key, the materials required, and the material quantity. | ||
| Line 214: | Line 319: | ||
| | light_r | Not currently available on craftable items. | | | light_r | Not currently available on craftable items. | | ||
| - | ===== XP Boosters ===== | + | <tabbox Craftable Items> |
| - | + | ||
| - | Boosters are optional items consumed during crafting. A booster increases the XP gained from that craft attempt by its listed percentage. | + | |
| - | + | ||
| - | ==== Bows ==== | + | |
| - | + | ||
| - | ^ Booster Item ^ XP Bonus ^ | + | |
| - | | Cedar Composite Bow +3 | +15% | | + | |
| - | | Black Locust composite bow +3 | +20% | | + | |
| - | | Lancewood Composite Bow +3 | +20% | | + | |
| - | | Dragon tree composite bow +3 | +20% | | + | |
| - | + | ||
| - | ==== Melee ==== | + | |
| - | + | ||
| - | ^ Booster Item ^ XP Bonus ^ | + | |
| - | | Runed halberd | +5% | | + | |
| - | | Ancient Morningstar +3 | +10% | | + | |
| - | | Ancient Eveningstar +3 | +10% | | + | |
| - | | Ancient two handed sword +3 | +10% | | + | |
| - | | Ancient Blade +3 | +15% | | + | |
| - | | Ancient Broad Axe +3 | +20% | | + | |
| - | | Ancient Broadsword +3 | +20% | | + | |
| - | + | ||
| - | ==== Rings ==== | + | |
| - | + | ||
| - | ^ Booster Item ^ XP Bonus ^ | + | |
| - | | Ring of Faith | +5% | | + | |
| - | | Spider shaped ring | +5% | | + | |
| - | | Jade Ring of Sorcery | +8% | | + | |
| - | | Ring of Pure Faith | +8% | | + | |
| - | | Gladiators Ring | +8% | | + | |
| - | | Ring of the Seraph | +20% | | + | |
| - | | Ring of the lion | +20% | | + | |
| - | | Ring of My Precious | +40% | | + | |
| - | + | ||
| - | ==== Amulets ==== | + | |
| - | + | ||
| - | ^ Booster Item ^ XP Bonus ^ | + | |
| - | | Jafo Heart | +5% | | + | |
| - | | Athena necklace | +10% | | + | |
| - | | Ethereal Amulet | +10% | | + | |
| - | | Heros Amulet | +60% | | + | |
| - | + | ||
| - | ==== Bracers ==== | + | |
| - | + | ||
| - | ^ Booster Item ^ XP Bonus ^ | + | |
| - | | Prismatic armband | +5% | | + | |
| - | | Fiery armband | +5% | | + | |
| - | | Cracked blue bracer | +5% | | + | |
| - | | Translucent wristband | +5% | | + | |
| - | | Sapphire bracelet enchantement | +10% | | + | |
| - | | Bracer of the initiate | +20% | | + | |
| - | | Armband of Vigor | +25% | | + | |
| - | + | ||
| - | ==== Helms ==== | + | |
| - | + | ||
| - | ^ Booster Item ^ XP Bonus ^ | + | |
| - | | Arcane circle of power | +5% | | + | |
| - | | Spectral helm | +5% | | + | |
| - | | Mystic headband of the wind | +5% | | + | |
| - | | Runed malachite diadem | +5% | | + | |
| - | | Golden emerald encrusted tiara | +5% | | + | |
| - | | Madrigan hat of camouflage | +8% | | + | |
| ===== Craftable Items ===== | ===== Craftable Items ===== | ||
| - | |||
| The following list shows which items can receive craft attributes and their maximum value for each attribute. | The following list shows which items can receive craft attributes and their maximum value for each attribute. | ||
| Line 435: | Line 477: | ||
| | Madrigan hat of camouflage | hide 5 | | | Madrigan hat of camouflage | hide 5 | | ||
| - | ===== How a Craft Attempt Works ===== | + | < |
| + | ===== How a Craft Attempt Works ===== | ||
| * The player opens the Craftwarden interface. | * The player opens the Craftwarden interface. | ||
| * The player selects an equipped item. | * The player selects an equipped item. | ||
| Line 451: | Line 494: | ||
| * If enough XP is reached, the crafted attribute level increases. | * If enough XP is reached, the crafted attribute level increases. | ||
| * The item stores the new craft data and the crafter name. | * The item stores the new craft data and the crafter name. | ||
| - | |||
| - | ===== Caps Explained ===== | ||
| - | |||
| - | The final result is limited by several caps and rules. | ||
| - | |||
| - | ^ Cap Type ^ Explanation ^ | ||
| - | | Attribute global cap | Applies mainly before level 240. It limits the maximum total value a player can have from equipped crafted items for that attribute. | | ||
| - | | Player phase cap | The temporary cap based on the player' | ||
| - | | Item cap | The maximum value that a specific item can receive for that attribute. | | ||
| - | | Craft level cap | Each crafted attribute can only progress up to level 5. | | ||
| - | | Endgame itemization limit | At level 240+, the practical limit is based on what the player can actually equip together. | | ||
| - | |||
| - | Before level 240, the effective maximum is whichever of these limits is reached first. | ||
| - | |||
| - | At level 240+, a player who reaches craft level 5 on all equipped crafted items becomes a true "God Of Power" | ||
| - | |||
| - | In this endgame state, the character is no longer limited by the previous global cap system. Instead, the player gains the full crafted values directly from the equipped items. | ||
| - | |||
| - | The practical maximum is therefore determined by: | ||
| - | |||
| - | * Which items can realistically be equipped together. | ||
| - | * Which equipment slots compete with each other. | ||
| - | * Which builds sacrifice defense for offense, or offense for utility. | ||
| - | * Whether the player completed a full level 5 crafted endgame setup. | ||
| - | |||
| - | Competing items are not added together unless they can actually be equipped simultaneously. | ||
| ===== Example ===== | ===== Example ===== | ||
| - | |||
| A player wants to craft '' | A player wants to craft '' | ||
| Line 495: | Line 511: | ||
| * Booster bonus: +20 | * Booster bonus: +20 | ||
| * Final XP: 120 | * Final XP: 120 | ||
| + | |||
| + | <tabbox Drops, Skins & Notes> | ||
| ===== Loss on Dropped Crafted Items ===== | ===== Loss on Dropped Crafted Items ===== | ||
| - | |||
| Crafted items keep their crafted attribute data, but craft XP can be reduced when the item is dropped through death. | Crafted items keep their crafted attribute data, but craft XP can be reduced when the item is dropped through death. | ||
| Line 507: | Line 524: | ||
| ===== Armor Skins ===== | ===== Armor Skins ===== | ||
| - | |||
| Crafted armors support skinning in all available colors. This allows players to keep the crafted power of their equipment while customizing the visual appearance of armor sets. | Crafted armors support skinning in all available colors. This allows players to keep the crafted power of their equipment while customizing the visual appearance of armor sets. | ||
| ===== Notes and Known Data Issues ===== | ===== Notes and Known Data Issues ===== | ||
| - | |||
| The source configuration contains a few names and IDs that should be reviewed before publishing the final official table: | The source configuration contains a few names and IDs that should be reviewed before publishing the final official table: | ||
| + | </ | ||