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| other [2024/06/06 09:46] – external edit 127.0.0.1 | other [2025/05/22 20:25] (current) – [Makrsh P'Tangh] dirtroa | ||
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| - | ===== Makrsh P' | ||
| - | 8 room fortress with a more team based XP style. Everyone shares a much larger percent of XP on kill, so spawning more monsters and keeping everyone alive is a delicate balancing act and will likely lead to having more benefit '' | ||
| - | While there is XP on hit, it may be in your best interest as a team to figure out ways to produce more spawns as opposed to who is doing the most damage. | ||
| - | Bring a priest and a mage. | ||
| - | Respawn times - | ||
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| - | 1-20 Online - 45-56 min timer | ||
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| - | 21-49 Online - 35 to 46 min timer | ||
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| - | 50+ online - 24 to 35 min timer. | ||
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| - | XP on death: 87750000 | ||
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| - | Ancient platemail protector 4% | ||
| - | Ancient platemail gauntlets 4% | ||
| - | Ancient platemail helmet 4% | ||
| - | Ancient platemail boots 4% | ||
| - | Ancient platemail leggings 4% | ||
| - | Ancient platemail armor 4% | ||
| - | Shield of the ages 4% | ||
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| - | Cloak of the Ages 3.5% | ||
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| - | Ancient Morningstar +3 3% | ||
| - | Ancient Eveneingstar +3 4% (human) | ||
| - | Ancient two-hand sword +3 3% | ||
| - | Ancient Broadaxe +3 3% | ||
| - | BlackLocust Composite bow +3 3% | ||
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| - | Anarchy platemail protector | ||
| - | Anarchy platemail Gauntlets 4% | ||
| - | Anarchy platemail Helmet 4% | ||
| - | Anarchy platemail Boots 4% | ||
| - | Anarchy platemail Leggings 4% | ||
| - | Anarchy platemail armor 4% | ||
| - | Shield of Anarchy 4% | ||
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| - | Morningstar of Anarchy +3 4% (human) | ||
| - | Eveningstar of Anarchy +3 4% (human) | ||
| - | Axe of Anarchy +3 3.5% (human) | ||
| - | Bow of Anarchy +3 3.5% (human) | ||
| - | Deathaxe +3 3.5% | ||
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| - | (Anceint platemail set 4%, Weapons 3%, I consider robes to be mage " | ||
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| - | These are the drop rates and items, taken straight from the source. | ||
| ===== Group and experience ===== | ===== Group and experience ===== | ||
| The experience you receive when a monster dies is shared with the other characters in your range. For other group members to be in your range they must have +/- 25 levels of maximum difference with you. | The experience you receive when a monster dies is shared with the other characters in your range. For other group members to be in your range they must have +/- 25 levels of maximum difference with you. | ||