User Tools

Site Tools


craft-system

This is an old revision of the document!


Craftwarden Craft System

This page explains the Craftwarden system: how crafted attributes work, which materials are required, which items can be crafted, how XP and boosters work, and what happens when a crafted item is dropped.

Overview

The Craftwarden system allows players to improve specific equipped items by adding crafted attributes such as Strength, AC, elemental power, elemental resistance, weapon damage, attack, archery, and other combat bonuses.

Crafting is not category-based internally. The official permission source is the item override table: if an item is not listed there, it cannot be crafted. If an attribute is not listed for that item, that attribute cannot be added to it.

Each craft attempt requires:

* The target item to be equipped. * The selected craft attribute to be allowed for that item. * The player to meet the required level range for that attribute. * The required materials for that attribute. * 300,000 gold per craft attempt. * An optional booster item, if the player wants increased craft XP.

Important Rules

Rule Explanation
Equipped item required The selected item must be currently equipped. Items in the backpack cannot be crafted directly.
Item permission required Only items listed in the craftable item table can receive craft attributes.
Attribute permission required Each item has its own allowed attributes and maximum cap.
Material cost Every attribute has a fixed material recipe. Materials are consumed on attempt.
Gold cost Every attempt costs 300,000 gold.
Booster optional Without a booster, the craft gives weak XP. With a valid booster, it gives normal XP plus the booster bonus.
Maximum craft level Each crafted attribute can reach level 5.
XP-based progression Craft attempts add XP to the selected attribute. When enough XP is reached, the attribute level increases.
PvP drop penalty If a crafted item is dropped due to PvP death, it loses 40% of its craft XP.
PvE drop penalty If a crafted item is dropped due to PvE death, it loses 20% of its craft XP.
Armor skin support Armors can be skinned in all available colors.

Craft Attribute Levels

Each craftable attribute progresses from level 0 to level 5.

Current Craft Level XP Needed For Next Level
0 100 XP
1 140 XP
2 190 XP
3 250 XP
4 320 XP

When an attribute reaches its maximum allowed level for the item or phase, stored XP for that attribute is reset to 0.

Player Level Unlocks

Craft attributes unlock by player level phase. Being at the minimum level unlocks the attribute, but the bonus starts with reduced efficiency and improves as the player progresses through the phase.

Player Level Range Attributes Unlocked Global Attribute Cap
200-209 str, end, agi, int, wis 50
200-209 air_r, fire_r, water_r, earth_r, dark_r, light_r 25
210-219 dod, par 100
210-219 ac 50
220-229 atk, arch 100
220-229 ap 15
230-239 air_p, fire_p, water_p, earth_p, dark_p, light_p 30
240-249 dmg 50
240-249 pb, sb, hide 15

Efficiency by Player Level

When an attribute first unlocks, the player receives only part of the effective bonus. Efficiency starts at 40% and scales up to 100% by the end of the level phase.

Example: if an attribute unlocks at level 200 and reaches full phase efficiency at level 209:

Player Level Approximate Efficiency
200 40%
201-208 Gradually increases
209+ 100%

This means the same crafted item becomes more effective as the player advances through the unlock range.

XP Gain by Attribute

Without a booster, the craft attempt gives weak XP. With a valid booster, it gives normal XP plus the booster percentage.

Attribute Normal XP Weak XP Without Booster
str 100 30
end 100 30
agi 100 30
int 100 30
wis 100 30
dod 100 30
par 100 30
atk 100 30
arch 100 30
ac 80 25
ap 80 25
pb 80 25
sb 80 25
dmg 40 15
air_p 70 20
fire_p 70 20
water_p 70 20
earth_p 70 20
dark_p 70 20
light_p 70 20
air_r 70 20
fire_r 70 20
water_r 70 20
earth_r 70 20
dark_r 70 20
light_r 70 20

Attribute Glossary

Key Meaning
str Strength
end Endurance
agi Agility
int Intelligence
wis Wisdom
dod Dodge
par Parry
ac Armor Class
atk Attack
arch Archery
ap Armor Piercing
dmg Weapon Damage
pb Physical Bonus / Power Bonus
sb Spell Bonus
hide Hiding / Stealth
air_p Air Power
fire_p Fire Power
water_p Water Power
earth_p Earth Power
dark_p Dark Power
light_p Light Power
air_r Air Resistance
fire_r Fire Resistance
water_r Water Resistance
earth_r Earth Resistance
dark_r Dark Resistance
light_r Light Resistance

Craft Recipes by Attribute

Each recipe below shows the attribute key, the materials required, and the material quantity.

Attribute Materials Required
str Potion of Fury x3; Moon Tug Scalp x5; Special hyper potion of fury x1; Iron Ore x15
end Moon Tug Scalp x5; potion of regeneration x1; Raw Crystal Cooper Ore x10; Copper Ore x15
agi Moon Tug Scalp x5; Potion of nimbless x1; Special hyper potion of nimbless x1; Silver Ore x15
int Special hyper potion of clear thought x1; Potion of clear thought x1; Moon Tug Scalp x5; Gold Ore x15
wis Moon Tug Scalp x5; Potion of Tranquility x1; Special Hyper potion of Tranquility x1; Gold Ore x15
dod Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15
par Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15
ac Sketon bone x1; Human Bone x1; Flask of Bluish liquid x1; Cooper Ore x15; Silver Ore x15
atk Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15
arch Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15
ap Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20
dmg Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20
pb Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20
sb Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20
hide Hyper potion of Nimbless x1; Special Hyper Potion of Nimbless x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20
air_p Yellow Gem x1; Special Potion of air Power x1; Magical Lute x1; Silver Ore x15
fire_p Red Gem x1; Drachenhelm x1; Special Potion of Fire Power x1; Gold Ore x15
water_p Blue Gem x1; drachenrobe x1; Special Potion of Water Power x1; Silver Ore x15
earth_p Green Gem x1; Demon Tree Wood x5; Special Potion of Earth Power x1; Iron Ore x15
dark_p Finely cut black x1; Spider Venom x5; Special Potion of power from evil x1; Copper Ore x15
light_p Yellow Gem x1; Drachenstaff x1; Magical Lute x1; Silver Ore x15
air_r Potion of Greater air resistance x1; Special potion of air resistance x1; Prismatic Armband x1; Silver Ore x15
fire_r Potion of Greater fire resistance x1; Special potion of fire resistance x1; Fiery armband x1; Gold Ore x15
water_r Potion of Greater water resistance x1; Special potion of water resistance x1; Prismatic Armband x1; Silver Ore x15
earth_r Potion of Greater earth resistance x1; Special potion of earth resistance x1; Bracer of Leaves x5; Iron Ore x15
dark_r Potion of Greater protection from evil x1; Special Potion of protection from evil x1; Spider Venom x5; Copper Ore x15

XP Boosters

Boosters are optional items consumed during crafting. A booster increases the XP gained from that craft attempt by its listed percentage.

Bows

Booster Item XP Bonus
Cedar Composite Bow +3 +15%
Black Locust composite bow +3 +20%
Lancewhood Composite Bow +3 +20%
Dragon tree composite bow +3 +20%

Melee

Booster Item XP Bonus
Runed helberd +5%
Ancient Morningstar +3 +10%
Ancient Eveningstar +3 +10%
Ancient two handed sword +3 +10%
Ancient Blade +3 +15%
Ancient Broad Axe +3 +20%
Ancient Broadsword +3 +20%

Rings

Booster Item XP Bonus
Ring of Faith +5%
Spider shaped ring +5%
Jade Ring of Sorcery +8%
Ring of Pure Faith +8%
Gladiators Ring +8%
Ring of the Seraph +20%
Ring of the lion +20%
Ring of My Precious +40%

Amulets

Booster Item XP Bonus
Jafo Heart +5%
Athena necklace +10%
Ethereal Amulet +10%
Heros Amulet +60%

Bracers

Booster Item XP Bonus
Prismatic armband +5%
Fiery armband +5%
Cracked blue bracer +5%
Translucent wristband +5%
Saphire bracelet enchantement +10%
Bracer of the initiate +20%
Armband of Vigor +25%

Helms

Booster Item XP Bonus
Arcane circle of power +5%
Spectral helm +5%
Mystic headband of the wind +5%
Runed malachite diadem +5%
Golden emerald encrusted tiara +5%
Madrigan hat of camouflage +8%

Craftable Items

The following list shows which items can receive craft attributes and their maximum value for each attribute.

Gems

Item Allowed Craft Attributes
Sapphire Power Focus water_p 10
Emerald Power Focus earth_p 10
Ruby Power Focus fire_p 10
Diamond Power Focus air_p 10
Onix Power Focus dark_p 10

Wands and Staffs

Item Allowed Craft Attributes
Wand of Artherk light_p 10; wis 10
Wand of Clever fire_p 10; water_p 10; int 10
Wand of Ogrimar dark_p 10; int 15
Wand of Stone earth_p 10; wis 10
Wand of Tempest air_p 10; wis 10; int 10
Cat claw ornated staff air_p 5; earth_p 5; water_p 5; int 10; wis 10
Gloom staff dark_p 5; dark_r 5; int 10
Gloom staff skinned dark_p 5; dark_r 5; int 10

Shields

Item Allowed Craft Attributes
Shield of the Ages ac 10; par 10
Shield of the Damned ac 8; air_r 5; dark_r 5; earth_r 5; fire_r 5; water_r 5
Silver spoon of the Prophet wis 10
Drachenshield ac 8; atk 25
Darkwood shield ac 10; water_r 5; pb 8; sb 8

Armors

Item Allowed Craft Attributes
Elven platemail armor ac 20; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Elven platemail boots ac 8; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Elven platemail gauntles ac 8; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Elven platemail helmet ac 8; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Elven platemail leggings ac 10; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Ancient platemail armor ac 26; fire_r 10; water_r 10; earth_r 10; air_r 10; dark_r 10
Ancient platemail boots ac 12; fire_r 10; water_r 10; earth_r 10; air_r 10; dark_r 10
Ancient platemail gauntles ac 12; fire_r 10; water_r 10; earth_r 10; air_r 10; dark_r 10
Ancient platemail helmet ac 12; fire_r 10; water_r 10; earth_r 10; air_r 10; dark_r 10
Ancient platemail leggings ac 14; fire_r 10; water_r 10; earth_r 10; air_r 10; dark_r 10
Azure plate armor ac 8; str 10; end 10; agi 10; int 10; wis 10
Azure plate boots ac 4; str 8; end 8; agi 8; int 8; wis 8
Azure plate gauntles ac 4; str 8; end 8; agi 8; int 8; wis 8
Azure plate helm ac 4; str 8; end 8; agi 8; int 8; wis 8
Azure plate leggings ac 4; str 8; end 8; agi 8; int 8; wis 8
Gleaming bluestone chestplate ac 20; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Gleaming bluestone sabotons ac 8; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Gleaming bluestone gauntles ac 8; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Gleaming bluestone headgear ac 8; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Gleaming bluestone legplates ac 8; fire_r 6; water_r 6; earth_r 6; air_r 6; dark_r 6
Dragonscale armor ac 12; fire_r 10; water_r 5; earth_r 5; air_r 5; dark_r 5
Dragonscale boots ac 4; fire_r 10; water_r 5; earth_r 5; air_r 5; dark_r 5
Dragonscale gauntles ac 4; fire_r 10; water_r 5; earth_r 5; air_r 5; dark_r 5
Dragonscale healmet ac 4; fire_r 10; water_r 5; earth_r 5; air_r 5; dark_r 5
Dragonscale leggings ac 4; fire_r 10; water_r 5; earth_r 5; air_r 5; dark_r 5

Bracers

Item Allowed Craft Attributes
Armband of Vigor str 15; agi 15
Bracer of the initiate air_p 5; earth_p 5; light_p 5; fire_p 5; water_p 5
Bracer of Leaves ac 8; earth_r 10
Fiery armband ac 8; fire_r 10
Translucent wristband ac 8; air_r 10
Wristband of ogre strength str 10
Bracers of the barbarian atk 20; pb 8; sb 8
Prismatic armband ac 8; air_r 8; earth_r 8; fire_r 8; water_r 8
Cracked blue bracer ac 8; water_r 10
Bracer of battle agi 8; end 8; str 8; atk 15; arch 15
Saphire bracelet enchantement int 10; wis 10

Amulets

Item Allowed Craft Attributes
Ethereal amulet dod 50
Wolftooth necklace atk 20; arch 20; dod 20; str 5
Crude orcish necklace atk 20; arch 20
Talisman of protection from evil dark_r 10
Symbol of hope light_p 20
Jafo Heart ac 8; str 10; end 10; agi 10; int 10; wis 10
Athena necklace ac 8
Heros amulet ac 8; arch 30; atk 30; ap 8; sp 8; pb 8

Rings

Item Allowed Craft Attributes
Ring of faith wis 10
Jade ring of sorcery air_p 6; earth_p 6; fire_p 6; water_p 6
Ring of pure faith wis 15
Ring of the Seraph ac 8; air_r 8; dark_r 8; earth_r 8; fire_r 8; water_r 8
Spider shaped ring dark_p 6; int 15
Jander ring of nimbleness agi 15; dod 15
Ring of the duellist atk 15; dod 15; par 10
Ring of the ranger hide 8; arch 15
Ring of the lion str 8; ap 4; pb 4; sb 4; par 4
Ring of the berserker atk 15; str 10
Ring of the assassin agi 5; ap 4; hide 4
Gladiators ring atk 50; pb 10

Bows

Item Allowed Craft Attributes
Cedar composite bow +3 dmg 20; arch 50; ap 5; pb 5; sb 5
Lancewood composite bow +3 dmg 25; arch 50; ap 5; pb 5; sb 5
Dragon tree composite bow +3 dmg 30; arch 50; ap 5; pb 5; sb 5
Black locust composite bow +3 dmg 35; arch 50; ap 5; pb 5; sb 5

Weapons

Item Allowed Craft Attributes
Ancient morningstar +3 dmg 20; atk 50; ap 5; pb 5; sb 5
Ancient eveningstar +3 dmg 20; atk 50; ap 5; pb 5; sb 5
Ancient blade +3 dmg 20; atk 50; ap 5; pb 5; sb 5
Ancient scimitar +2 dmg 20; atk 50; ap 5; pb 5; sb 5
Ancient broadsword +3 dmg 25; atk 50; ap 5; pb 5; sb 5
Ancient bastard sword +2 dmg 25; atk 50; ap 5; pb 5; sb 5
high metal broad axe +3 dmg 30; atk 50; ap 5; pb 5; sb 5
Adamantite two handed sword +3 dmg 30; atk 50; ap 5; pb 5; sb 5
Mithril broad axe +3 dmg 30; atk 50; ap 5; pb 5; sb 5
Runed halberd ac 8; dmg 30; atk 50; ap 5; pb 5; sb 5
Ancient two handed sword +3 dmg 30; atk 50; ap 5; pb 5; sb 5
Ancient broad axe +3 dmg 35; atk 50; ap 5; pb 5; sb 5

Mantles and Robes

Item Allowed Craft Attributes
Conjurer mantle ac 10; int 10; fire_p 6; water_p 6
Nature garb ac 10; wis 20
Drachenrobe air_p 6; dark_p 6; earth_p 6; fire_p 6; light_p 6; water_p 6
Cloack of renewal ac 10; int 10; wis 10; str 8
High clerist robes ac 8; end 10; light_p 6; wis 10
Mantle of the elements ac 8; int 10; air_p 6; fire_p 6; earth_p 6; water_p 6
Robe of the Arch magi ac 10; int 20; fire_p 6
Cloak of the skull ac 15
Mantle of infinite blessings ac 10; air_p 6; earth_p 6; fire_p 6; light_p 10; water_p 6
Cloak of Armageddon ac 10; int 25
Cloak of the Ages ac 10; air_p 6; earth_p 6; fire_p 6; water_p 6
Cloak of the Midnight Mist ac 10; dark_p 10; int 25

Helmets

Item Allowed Craft Attributes
Drachenhelm ac 10; dod 25
Arcane circlet of power int 25
Spectral helm int 10; dark_p 5
Screaming helm of Ogrimar air_p 5; dark_p 5; earth_p 5; light_p 5; water_p 5
Mystic headband of the wind air_p 6; dod 25
Runed malachite diadem ac 8; air_r 6; dark_r 6; earth_r 6; fire_r 6; water_r 6
Golden emerald encrusted tiara earth_p 6; wis 25
Madrigan hat of camouflage hide 6

How a Craft Attempt Works

* The player opens the Craftwarden interface. * The player selects an equipped item. * The player selects one craft attribute allowed for that item. * The system checks the player's level unlock range. * The system checks whether the item can still receive more levels in that attribute. * The system checks the total equipped cap for that attribute. * The system checks required materials. * The system checks the 300,000 gold cost. * If a booster was selected, the system validates and consumes it. * The system consumes the materials and gold. * The selected attribute receives XP. * If enough XP is reached, the crafted attribute level increases. * The item stores the new craft data and the crafter name.

Caps Explained

The final result is limited by several caps at the same time.

Cap Type Explanation
Attribute global cap The maximum total value a player can have from equipped crafted items for that attribute.
Player phase cap The temporary cap based on the player's current level inside the unlock range.
Item cap The maximum value that a specific item can receive for that attribute.
Craft level cap Each crafted attribute can only progress up to level 5.

The effective maximum is whichever of these limits is reached first.

Example

A player wants to craft str on an item.

* str unlocks at level 200. * The global str cap is 50. * The player must use the str recipe materials. * The target item must explicitly allow str in the craftable item table. * Each craft attempt costs 300,000 gold. * Without a booster, the attempt gives 30 XP. * With a valid booster, the attempt gives 100 XP plus the booster bonus.

If the player uses a +20% XP booster, the craft gives:

* Base XP: 100 * Booster bonus: +20 * Final XP: 120

Loss on Dropped Crafted Items

Crafted items keep their crafted attribute data, but craft XP can be reduced when the item is dropped through death.

Drop Cause Craft XP Loss
PvP death 40% XP loss
PvE death 20% XP loss

This penalty affects craft XP progression and makes crafted equipment valuable but risky to lose.

Armor Skins

Crafted armors support skinning in all available colors. This allows players to keep the crafted power of their equipment while customizing the visual appearance of armor sets.

Notes and Known Data Issues

The source configuration contains a few names and IDs that should be reviewed before publishing the final official table:

* Sketon bone is probably intended to be Skeleton Bone. * Cooper Ore and Raw Crystal Cooper Ore may be intended as Copper Ore. * gauntles, healmet, Cloack, and Amcient appear to be typos in item names. * The bow section contains repeated or suspicious IDs around Cedar/Lancewood entries. * sp appears on Heros amulet, but the backend key rules shown do not include sp. Confirm whether this should be sb or a new supported key. * light_r exists in the backend rules, but no light_r recipe was provided in the recipe block.