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Craftwarden Craft System
Craftwarden is currently in a validation and balancing phase. Values, recipes, XP rates and balancing may change during testing.
This page explains the Craftwarden system: how crafted attributes work, which materials are required, which items can be crafted, how XP and boosters work, and what happens when a crafted item is dropped.
Overview
The Craftwarden system allows players to improve specific equipped items by adding crafted attributes such as Strength, AC, elemental power, elemental resistance, weapon damage, attack, archery, and other combat bonuses.
Crafting is not category-based internally. The official permission source is the item override table: if an item is not listed there, it cannot be crafted. If an attribute is not listed for that item, that attribute cannot be added to it.
Each craft attempt requires:
* The target item to be equipped. * The selected craft attribute to be allowed for that item. * The player to meet the required level range for that attribute. * The required materials for that attribute. * 300,000 gold per craft attempt. * An optional booster item, if the player wants increased craft XP.
Important Rules
| Rule | Explanation |
|---|---|
| Equipped item required | The selected item must be currently equipped. Items in the backpack cannot be crafted directly. |
| Item permission required | Only items listed in the craftable item table can receive craft attributes. |
| Attribute permission required | Each item has its own allowed attributes and maximum value. |
| Material cost | Every attribute has a fixed material recipe. Materials are consumed on attempt. |
| Gold cost | Every attempt costs 300,000 gold. |
| Booster optional | Without a booster, the craft gives weak XP. With a valid booster, it gives normal XP plus the booster bonus. |
| Maximum craft level | Each crafted attribute can reach level 5. |
| XP-based progression | Craft attempts add XP to the selected attribute. When enough XP is reached, the attribute level increases. |
| Global cap before level 240 | Before level 240, crafted bonuses obey the global cap rules. |
| Endgame itemization after level 240 | At level 240+, item level 5 crafts use the actual equipped item bonuses instead of the pre-240 global cap. |
| PvP drop penalty | If a crafted item is dropped due to PvP death, it loses 40% of its craft XP. |
| PvE drop penalty | If a crafted item is dropped due to PvE death, it loses 20% of its craft XP. |
| Armor skin support | Armors can be skinned in all available colors. |
Craft Attribute Levels
Each craftable attribute progresses from level 0 to level 5.
| Current Craft Level | XP Needed For Next Level |
|---|---|
| 0 | 100 XP |
| 1 | 140 XP |
| 2 | 190 XP |
| 3 | 250 XP |
| 4 | 320 XP |
When an attribute reaches its maximum allowed level for the item or phase, stored XP for that attribute is reset to 0.
Player Level Unlocks
Craft attributes unlock by player level phase. Being at the minimum level unlocks the attribute, but the bonus starts with reduced efficiency and improves as the player progresses through the phase.
| Player Level Range | Attributes Unlocked | Global Attribute Cap Before Level 240 |
|---|---|---|
| 200-209 | str, end, agi, int, wis | 30 |
| 200-209 | air_r, earth_r, dark_r | 15 |
| 200-209 | fire_r, water_r, light_r | 20 |
| 210-219 | dod | 80 |
| 210-219 | par | 20 |
| 210-219 | ac | 20 |
| 220-229 | atk, arch | 80 |
| 220-229 | ap | 15 |
| 230-239 | air_p, fire_p, water_p, earth_p, dark_p, light_p | 20 |
| 240-249 | dmg | 20 |
| 240-249 | pb, sb, hide | 15 |
Level 240+ Endgame Rule
Before level 240, crafted attributes are controlled by the global cap table.
At level 240+, when crafted items reach item craft level 5, the character is no longer balanced only by the global cap table. Instead, the final bonus depends on the actual equipped itemization.
This means that competing slots are not added together. For example:
* A bow competes with a melee weapon. * A shield only applies if the build can use a shield. * A mantle competes with other mantles and robes. * A helmet competes with other helmets. * A player cannot use every listed item at the same time.
The endgame balance is based on realistic equipped builds, not the sum of all craftable items in the database.
Practical Endgame Balance Targets
These are approximate practical maximums using realistic equipped item combinations.
| Attribute | Practical Endgame Range | Notes |
|---|---|---|
| ac | 45-55 | Defensive builds can reach high AC, but sacrifice offense or utility. |
| atk | 80-105 | Warrior-focused stat. Highest values require offensive rings, amulet, bracer and weapon. |
| arch | 70-80 | Archer-focused stat. Balanced against attack because bow and weapon are mutually exclusive. |
| dod | 90-105 | High dodge requires strong slot sacrifices. |
| par | 20-25 | Mostly shield/ring based. |
| hide | 15-20 | Controlled stealth scaling. |
| ap | 20-25 melee / 15-20 archer | Armor penetration remains useful without invalidating AC. |
| pb | 25-30 | Physical bonus is controlled and no longer excessive. |
| sb | 25-30 | Spell bonus is controlled and no longer excessive. |
| dmg | 10 practical item value | Direct damage is intentionally low to avoid burst inflation. |
| elemental power | Around 30 for specialized builds | Fire and dark use some +6 sources; most others use +5 stacking. |
| elemental resistance | Usually below matching power | Defensive builds can specialize, but most builds stay below offensive power. |
Efficiency by Player Level
When an attribute first unlocks, the player receives only part of the effective bonus. Efficiency starts at 40% and scales up to 100% by the end of the level phase.
Example: if an attribute unlocks at level 200 and reaches full phase efficiency at level 209:
| Player Level | Approximate Efficiency |
|---|---|
| 200 | 40% |
| 201-208 | Gradually increases |
| 209+ | 100% |
This means the same crafted item becomes more effective as the player advances through the unlock range.
XP Gain by Attribute
Without a booster, the craft attempt gives weak XP. With a valid booster, it gives normal XP plus the booster percentage.
| Attribute | Normal XP | Weak XP Without Booster |
|---|---|---|
| str | 100 | 30 |
| end | 100 | 30 |
| agi | 100 | 30 |
| int | 100 | 30 |
| wis | 100 | 30 |
| dod | 100 | 30 |
| par | 100 | 30 |
| atk | 100 | 30 |
| arch | 100 | 30 |
| ac | 80 | 25 |
| ap | 80 | 25 |
| pb | 80 | 25 |
| sb | 80 | 25 |
| dmg | 40 | 15 |
| hide | 40 | 15 |
| air_p | 70 | 20 |
| fire_p | 70 | 20 |
| water_p | 70 | 20 |
| earth_p | 70 | 20 |
| dark_p | 70 | 20 |
| light_p | 70 | 20 |
| air_r | 70 | 20 |
| fire_r | 70 | 20 |
| water_r | 70 | 20 |
| earth_r | 70 | 20 |
| dark_r | 70 | 20 |
| light_r | 70 | 20 |
Attribute Glossary
| Key | Meaning |
|---|---|
| str | Strength |
| end | Endurance |
| agi | Agility |
| int | Intelligence |
| wis | Wisdom |
| dod | Dodge |
| par | Parry |
| ac | Armor Class |
| atk | Attack |
| arch | Archery |
| ap | Armor Penetration |
| dmg | Weapon Damage |
| pb | Powerful Blow |
| sb | Stun Blow |
| hide | Hiding / Stealth |
| air_p | Air Power |
| fire_p | Fire Power |
| water_p | Water Power |
| earth_p | Earth Power |
| dark_p | Dark Power |
| light_p | Light Power |
| air_r | Air Resistance |
| fire_r | Fire Resistance |
| water_r | Water Resistance |
| earth_r | Earth Resistance |
| dark_r | Dark Resistance |
| light_r | Light Resistance |
Craft Recipes by Attribute
Each recipe below shows the attribute key, the materials required, and the material quantity.
| Attribute | Materials Required |
|---|---|
| str | Potion of Fury x3; Moon Tug Scalp x5; Special hyper potion of fury x1; Iron Ore x15 |
| end | Moon Tug Scalp x5; potion of regeneration x1; Raw Crystal x10; Copper Ore x15 |
| agi | Moon Tug Scalp x5; Potion of nimbless x1; Special hyper potion of nimbless x1; Silver Ore x15 |
| int | Special hyper potion of clear thought x1; Potion of clear thought x1; Moon Tug Scalp x5; Gold Ore x15 |
| wis | Moon Tug Scalp x5; Potion of Tranquility x1; Special Hyper potion of Tranquility x1; Gold Ore x15 |
| dod | Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15 |
| par | Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15 |
| ac | Skeleton bone x1; Human Bone x1; Flask of Bluish liquid x1; Copper Ore x15; Silver Ore x15 |
| atk | Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15 |
| arch | Villains Skull x1; Gleaming Shard x3; Tarantula's eyes x5; Copper Ore x15; Silver Ore x15 |
| ap | Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20 |
| dmg | Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20 |
| pb | Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20 |
| sb | Hyper potion of fury x1; Special Hyper Potion of Fury x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20 |
| hide | Hyper potion of Nimbless x1; Special Hyper Potion of Nimbless x1; Flask of Goblin Blood x1; Gold Ore x20; Iron Ore x20 |
| air_p | Yellow Gem x1; Special Potion of air Power x1; Magical Lute x1; Silver Ore x15 |
| fire_p | Red Gem x1; Drachenhelm x1; Special Potion of Fire Power x1; Gold Ore x15 |
| water_p | Blue Gem x1; drachenrobe x1; Special Potion of Water Power x1; Silver Ore x15 |
| earth_p | Green Gem x1; Demon Tree Wood x5; Special Potion of Earth Power x1; Iron Ore x15 |
| dark_p | Finely cut black x1; Spider Venom x5; Special Potion of power from evil x1; Copper Ore x15 |
| light_p | Yellow Gem x1; Drachenstaff x1; Magical Lute x1; Silver Ore x15 |
| air_r | Potion of Greater air resistance x1; Special potion of air resistance x1; Prismatic Armband x1; Silver Ore x15 |
| fire_r | Potion of Greater fire resistance x1; Special potion of fire resistance x1; Fiery armband x1; Gold Ore x15 |
| water_r | Potion of Greater water resistance x1; Special potion of water resistance x1; Prismatic Armband x1; Silver Ore x15 |
| earth_r | Potion of Greater earth resistance x1; Special potion of earth resistance x1; Bracer of Leaves x5; Iron Ore x15 |
| dark_r | Potion of Greater protection from evil x1; Special Potion of protection from evil x1; Spider Venom x5; Copper Ore x15 |
| light_r | Not currently available on craftable items. |
XP Boosters
Boosters are optional items consumed during crafting. A booster increases the XP gained from that craft attempt by its listed percentage.
Bows
| Booster Item | XP Bonus |
|---|---|
| Cedar Composite Bow +3 | +15% |
| Black Locust composite bow +3 | +20% |
| Lancewood Composite Bow +3 | +20% |
| Dragon tree composite bow +3 | +20% |
Melee
| Booster Item | XP Bonus |
|---|---|
| Runed halberd | +5% |
| Ancient Morningstar +3 | +10% |
| Ancient Eveningstar +3 | +10% |
| Ancient two handed sword +3 | +10% |
| Ancient Blade +3 | +15% |
| Ancient Broad Axe +3 | +20% |
| Ancient Broadsword +3 | +20% |
Rings
| Booster Item | XP Bonus |
|---|---|
| Ring of Faith | +5% |
| Spider shaped ring | +5% |
| Jade Ring of Sorcery | +8% |
| Ring of Pure Faith | +8% |
| Gladiators Ring | +8% |
| Ring of the Seraph | +20% |
| Ring of the lion | +20% |
| Ring of My Precious | +40% |
Amulets
| Booster Item | XP Bonus |
|---|---|
| Jafo Heart | +5% |
| Athena necklace | +10% |
| Ethereal Amulet | +10% |
| Heros Amulet | +60% |
Bracers
| Booster Item | XP Bonus |
|---|---|
| Prismatic armband | +5% |
| Fiery armband | +5% |
| Cracked blue bracer | +5% |
| Translucent wristband | +5% |
| Sapphire bracelet enchantement | +10% |
| Bracer of the initiate | +20% |
| Armband of Vigor | +25% |
Helms
| Booster Item | XP Bonus |
|---|---|
| Arcane circle of power | +5% |
| Spectral helm | +5% |
| Mystic headband of the wind | +5% |
| Runed malachite diadem | +5% |
| Golden emerald encrusted tiara | +5% |
| Madrigan hat of camouflage | +8% |
Craftable Items
The following list shows which items can receive craft attributes and their maximum value for each attribute.
Gems
| Item | Allowed Craft Attributes |
|---|---|
| Sapphire Power Focus | water_p 5 |
| Emerald Power Focus | earth_p 5 |
| Ruby Power Focus | fire_p 6 |
| Diamond Power Focus | air_p 5 |
| Onix Power Focus | dark_p 6 |
Wands and Staffs
| Item | Allowed Craft Attributes |
|---|---|
| Wand of Artherk | light_p 5; wis 10 |
| Wand of Clever | fire_p 6; water_p 5; int 10 |
| Wand of Ogrimar | dark_p 6; int 10 |
| Wand of Stone | earth_p 5; wis 10 |
| Wand of Tempest | air_p 5; wis 10; int 10 |
| Cat claw ornated staff | air_p 5; earth_p 5; water_p 5; int 10; wis 10 |
| Gloom staff | dark_p 6; dark_r 5; int 10 |
| Gloom staff skinned | dark_p 6; dark_r 5; int 10 |
Shields
| Item | Allowed Craft Attributes |
|---|---|
| Shield of the Ages | ac 5; par 10 |
| Shield of the Damned | ac 5; air_r 5; dark_r 5; earth_r 5; fire_r 5; water_r 5 |
| Silver spoon of the Prophet | wis 10 |
| Drachenshield | ac 5; atk 15 |
| Darkwood shield | ac 10; water_r 5; pb 5; sb 5 |
Armors
| Item | Allowed Craft Attributes |
|---|---|
| Elven platemail armor | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Elven platemail boots | ac 5 |
| Elven platemail gauntlets | ac 5 |
| Elven platemail helmet | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Elven platemail leggings | ac 5 |
| Ancient platemail armor | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Ancient platemail boots | ac 5 |
| Ancient platemail gauntlets | ac 5 |
| Ancient platemail helmet | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Ancient platemail leggings | ac 5 |
| Azure plate armor | ac 5; str 5; end 5; agi 5; int 5; wis 5 |
| Azure plate boots | ac 5; str 5; end 5; agi 5; int 5; wis 5 |
| Azure plate gauntlets | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Azure plate helm | ac 5; str 5; end 5; agi 5; int 5; wis 5 |
| Azure plate leggings | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Gleaming bluestone chestplate | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Gleaming bluestone sabotons | ac 5 |
| Gleaming bluestone gauntlets | ac 5 |
| Gleaming bluestone headgear | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Gleaming bluestone legplates | ac 5 |
| Dragonscale armor | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Dragonscale boots | ac 5 |
| Dragonscale gauntlets | ac 5 |
| Dragonscale helmet | fire_r 5; water_r 5; earth_r 5; air_r 5; dark_r 5 |
| Dragonscale leggings | ac 5 |
Bracers
| Item | Allowed Craft Attributes |
|---|---|
| Armband of Vigor | str 15; agi 15 |
| Bracer of the initiate | air_p 5; earth_p 5; light_p 5; fire_p 6; water_p 5 |
| Bracer of Leaves | ac 5; earth_r 5 |
| Fiery armband | ac 5; fire_r 5 |
| Translucent wristband | ac 5; air_r 5 |
| Wristband of ogre strength | str 5 |
| Bracers of the barbarian | atk 10; pb 5; sb 5 |
| Prismatic armband | ac 5; air_r 5; earth_r 5; fire_r 5; water_r 5 |
| Cracked blue bracer | ac 5; water_r 5 |
| Bracer of battle | agi 5; end 5; str 5; atk 15; arch 15 |
| Sapphire bracelet enchantement | int 10; wis 10 |
Amulets
| Item | Allowed Craft Attributes |
|---|---|
| Ethereal amulet | dod 50 |
| Wolftooth necklace | atk 10; arch 10; dod 20; str 5 |
| Crude orcish necklace | atk 10; arch 10 |
| Talisman of protection from evil | dark_r 5 |
| Jafo Heart | ac 5; str 5; end 5; agi 5; int 5; wis 5 |
| Athena necklace | ac 5 |
| Heros amulet | ac 5; arch 20; atk 20; ap 5; sb 5; pb 5 |
Rings
| Item | Allowed Craft Attributes |
|---|---|
| Ring of faith | wis 10 |
| Jade ring of sorcery | air_p 5; earth_p 5; fire_p 6; water_p 5 |
| Ring of pure faith | wis 15 |
| Ring of the Seraph | ac 5; air_r 5; dark_r 5; earth_r 5; fire_r 5; water_r 5 |
| Spider shaped ring | dark_p 6; int 15 |
| Jander ring of nimbleness | agi 15; dod 15 |
| Ring of the duellist | atk 15; dod 15; par 10 |
| Ring of the ranger | hide 5; arch 15 |
| Ring of the lion | str 10; ap 5; pb 5; sb 5; par 5 |
| Ring of the berserker | atk 15; str 10 |
| Ring of the assassin | agi 5; ap 5; hide 5 |
| Gladiators ring | atk 20; pb 5 |
Bows
| Item | Allowed Craft Attributes |
|---|---|
| Cedar composite bow +3 | dmg 10; arch 30; ap 5; pb 5; sb 5 |
| Lancewood composite bow +3 | dmg 10; arch 30; ap 5; pb 5; sb 5 |
| Dragon tree composite bow +3 | dmg 10; arch 30; ap 5; pb 5; sb 5 |
| Black locust composite bow +3 | dmg 10; arch 30; ap 5; pb 5; sb 5 |
Weapons
| Item | Allowed Craft Attributes |
|---|---|
| Ancient morningstar +3 | dmg 10; atk 20; ap 10; pb 5; sb 5 |
| Ancient eveningstar +3 | dmg 10; atk 20; ap 10; pb 5; sb 5 |
| Ancient blade +3 | dmg 10; atk 20; ap 5; pb 5; sb 5 |
| Ancient scimitar +2 | dmg 10; atk 20; ap 5; pb 5; sb 5 |
| Ancient broadsword +3 | dmg 10; atk 20; ap 10; pb 5; sb 5 |
| Ancient bastard sword +2 | dmg 10; atk 20; ap 5; pb 5; sb 5 |
| high metal broad axe +3 | dmg 10; atk 20; ap 5; pb 5; sb 5 |
| Adamantite two handed sword +3 | dmg 10; atk 20; ap 5; pb 5; sb 5 |
| Mithril broad axe +3 | dmg 10; atk 20; ap 10; pb 5; sb 5; hide 5 |
| Runed halberd | dmg 10; atk 20; ap 5; pb 5; sb 5; hide 5 |
| Ancient two handed sword +3 | dmg 10; atk 15; ap 5; pb 5; sb 5 |
| Ancient broad axe +3 | dmg 10; atk 15; ap 10; pb 5; sb 5; hide 5 |
Mantles and Robes
| Item | Allowed Craft Attributes |
|---|---|
| Conjurer mantle | ac 5; int 10; fire_p 6; water_p 5 |
| Nature garb | ac 5; wis 20 |
| Drachenrobe | air_p 5; dark_p 6; earth_p 5; fire_p 6; light_p 5; water_p 5 |
| Cloak of renewal | ac 5; int 10; wis 10; str 10 |
| High clerist robes | ac 5; end 10; light_p 5; wis 10 |
| Mantle of the elements | ac 5; int 10; air_p 5; fire_p 6; earth_p 5; water_p 5 |
| Robe of the Arch magi | ac 5; int 20; fire_p 6 |
| Cloak of the skull | ac 5 |
| Mantle of infinite blessings | ac 5; air_p 5; earth_p 5; fire_p 6; light_p 5; water_p 5 |
| Cloak of Armageddon | ac 5; int 25 |
| Cloak of the Ages | ac 5; air_p 5; earth_p 5; fire_p 6; water_p 5 |
| Cloak of the Midnight Mist | ac 5; dark_p 6; int 25 |
Helmets
| Item | Allowed Craft Attributes |
|---|---|
| Drachenhelm | ac 5; dod 25 |
| Arcane circlet of power | int 25 |
| Spectral helm | int 10; dark_p 5 |
| Screaming helm of Ogrimar | air_p 5; dark_p 6; earth_p 5; light_p 5; water_p 5 |
| Mystic headband of the wind | air_p 5; dod 25 |
| Runed malachite diadem | ac 5; air_r 5; dark_r 5; earth_r 5; fire_r 5; water_r 5 |
| Golden emerald encrusted tiara | earth_p 5; wis 25 |
| Madrigan hat of camouflage | hide 5 |
How a Craft Attempt Works
* The player opens the Craftwarden interface. * The player selects an equipped item. * The player selects one craft attribute allowed for that item. * The system checks the player's level unlock range. * The system checks whether the item can still receive more levels in that attribute. * If the player is below level 240, the system checks the total equipped global cap for that attribute. * If the player is level 240 or higher, the system uses the equipped itemization result for level 5 crafted items. * The system checks required materials. * The system checks the 300,000 gold cost. * If a booster was selected, the system validates and consumes it. * The system consumes the materials and gold. * The selected attribute receives XP. * If enough XP is reached, the crafted attribute level increases. * The item stores the new craft data and the crafter name.
Caps Explained
The final result is limited by several caps and rules.
| Cap Type | Explanation |
|---|---|
| Attribute global cap | Applies mainly before level 240. It limits the maximum total value a player can have from equipped crafted items for that attribute. |
| Player phase cap | The temporary cap based on the player's current level inside the unlock range. |
| Item cap | The maximum value that a specific item can receive for that attribute. |
| Craft level cap | Each crafted attribute can only progress up to level 5. |
| Endgame itemization limit | At level 240+, the practical limit is based on what the player can actually equip together. |
Before level 240, the effective maximum is whichever of these limits is reached first.
At level 240+, the practical maximum is determined by equipment slots and item choices. Competing items are not added together.
Example
A player wants to craft str on an item.
* str unlocks at level 200.
* The pre-240 global str cap is 30.
* The player must use the str recipe materials.
* The target item must explicitly allow str in the craftable item table.
* Each craft attempt costs 300,000 gold.
* Without a booster, the attempt gives 30 XP.
* With a valid booster, the attempt gives 100 XP plus the booster bonus.
If the player uses a +20% XP booster, the craft gives:
* Base XP: 100 * Booster bonus: +20 * Final XP: 120
Loss on Dropped Crafted Items
Crafted items keep their crafted attribute data, but craft XP can be reduced when the item is dropped through death.
| Drop Cause | Craft XP Loss |
|---|---|
| PvP death | 40% XP loss |
| PvE death | 20% XP loss |
This penalty affects craft XP progression and makes crafted equipment valuable but risky to lose.
Armor Skins
Crafted armors support skinning in all available colors. This allows players to keep the crafted power of their equipment while customizing the visual appearance of armor sets.
Notes and Known Data Issues
The source configuration contains a few names and IDs that should be reviewed before publishing the final official table: