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magic-effect-of-items

Magic effect of items


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Name Effect Element Formula Duration Trigger Chance Target Type
Backbreaker Cast a light fire spell on your target Fire -((1d5+5)*self.fire/target.r_fire) On Attack Hit (offensive) 100% Other Physical
Hammer of true sight Launches you an invisibility and hidden detection spell for 5 minutes Earth 5 minutes On Use 100% Self Physical
Blood drinker Cast a slight necromancy spell on your target Dark -((1d19+17)*self.dark/target.r_dark) On Attack Hit (offensive) 5% Other Physical
Assassin blade Cast a light water spell on your target Water -((1d4+9)*self.water/target.r_water) On Attack Hit (offensive) 100% Other Physical
Prismatic blade Cast a light water spell on your target Water -((1d15+10)*self.water/target.r_water) On Attack Hit (offensive) 10% Other Physical
Morningstar of the Sun A healing spell can launch on you 1d(self.wis/8)+self.wis/6 On Hit (defensive) 5% Self Physical
Sapphire hilted rapier Cast a boost spell on yourself Air Agility: self.true_agi/4, Attack: self.true_attack/4, Dodge: self.true_dodge/4, Endurance: self.true_end/4, Strength: self.true_str/4 On Attack Hit (offensive) 7% Self Physical
Demonblade Cast a necromancy spell on your target Dark -(1d110*self.dark/target.r_dark) On Attack Hit (offensive) 10% Other Mental
Lost blade of the dragon A slight offensive spell can attack the attacker Fire -((1d15+45)*self.fire/target.r_fire) On Hit (defensive) 7% Other Mental
Great axe of the crow Cast an attack and penalty spell on your target Dark -((1d39+31)*self.dark/target.r_dark), AC: -target.ac/5, Dodge: -target.dodge/4 2 minutes On Attack Hit (offensive) 5% Other Mental
Dark gemblade Cast an attack spell based on your Dark Gem number Dark -1d number of Dark gem On Attack Hit (offensive) 100% Other Physical
Crystal sword of might Cast a water attack spell on your target Water Every 1 second-((1d20+21)*100/target.r_water), Move exhaust: 1,75 seconds 10 seconds On Attack Hit (offensive) 5% Other Mental
Gloom staff A malus spell on your target AC: -(target.ac/8), Air Resist: -(target.r_air/8), Earth Resist: -(target.r_earth/8), Fire Resist: -(target.r_fire/8), Water Resist: -(target.r_water/8) 5 minutes On Attack Hit (offensive) 20% Other Physical
Bow of the Spiders An immobilization spell can launch on your target Dodge: -(self.dodge*3/4), Move exhaust: 10 seconds 10 seconds On Attack Hit (offensive) 5% Other Physical
Seraph plate A spell of 30 seconds can activate and increase your AC, HP and MP AC: self.ac/8, Every 2.5 seconds → HP regen: self.maxhp/50, MP regen: 15 seconds On Hit (defensive) 4%-7% Self Physical
Gauntlets of shocking A slight offensive spell can attack the attacker Air -((1d5+15)*self.air/target.r_air) On Hit (defensive) 5% Other Physical
Mantle of death A slight offensive spell of 20 seconds can launch on the assailant Dark Every 2,5 seconds-(((1d7+8)*100)/self.r_dark) 20 seconds On Hit (defensive) 10% Other Mental
Cloak of renewal A 15 seconds spell can activate and increase your MP Every 2,5 seconds → MP regen: 15 seconds On Hit (defensive) 10% Self Physical
Cloak of Armageddon A Meteor spell can hit the attacker Fire -((1d30+40)*self.fire/target.r_fire) On Hit (defensive) 4% Other Physical
Ring of the healer A spell can launch and heal you to 50 HP Light 50 On Hit (defensive) 5% Self Physical
Ring of the berserker A 2 minute spell can activate and increase your strength and attack Fire Attack: self.true_attack/4, Strength: self.true_str/4 2 minutes On Attack Hit (offensive), On Hit (defensive) 3% Self Physical
Ring of the forester Heal all of your health points if you click on them (1 charge per ring) self.maxhp On Use Self Physical
Ring of the adept A spell can launch and heal you to 25 HP Light 25 On Hit (defensive) 5% Self Physical
Ring of the priest A spell can launch and heal you to 100 HP Light 100 On Hit (defensive) 5% Self Physical