Name | Effect | Element | Formula | Duration | Trigger | Chance | Target | Type |
---|---|---|---|---|---|---|---|---|
Backbreaker | Cast a light fire spell on your target | Fire | -((1d5+5)*self.fire/target.r_fire) | On Attack Hit (offensive) | 100% | Other | Physical | |
Hammer of true sight | Launches you an invisibility and hidden detection spell for 5 minutes | Earth | 5 minutes | On Use | 100% | Self | Physical | |
Blood drinker | Cast a slight necromancy spell on your target | Dark | -((1d19+17)*self.dark/target.r_dark) | On Attack Hit (offensive) | 5% | Other | Physical | |
Assassin blade | Cast a light water spell on your target | Water | -((1d4+9)*self.water/target.r_water) | On Attack Hit (offensive) | 100% | Other | Physical | |
Prismatic blade | Cast a light water spell on your target | Water | -((1d15+10)*self.water/target.r_water) | On Attack Hit (offensive) | 10% | Other | Physical | |
Morningstar of the Sun | A healing spell can launch on you | 1d(self.wis/8)+self.wis/6 | On Hit (defensive) | 5% | Self | Physical | ||
Sapphire hilted rapier | Cast a boost spell on yourself | Air | Agility: self.true_agi/4, Attack: self.true_attack/4, Dodge: self.true_dodge/4, Endurance: self.true_end/4, Strength: self.true_str/4 | On Attack Hit (offensive) | 7% | Self | Physical | |
Demonblade | Cast a necromancy spell on your target | Dark | -(1d110*self.dark/target.r_dark) | On Attack Hit (offensive) | 10% | Other | Mental | |
Lost blade of the dragon | A slight offensive spell can attack the attacker | Fire | -((1d15+45)*self.fire/target.r_fire) | On Hit (defensive) | 7% | Other | Mental | |
Great axe of the crow | Cast an attack and penalty spell on your target | Dark | -((1d39+31)*self.dark/target.r_dark), AC: -target.ac/5, Dodge: -target.dodge/4 | 2 minutes | On Attack Hit (offensive) | 5% | Other | Mental |
Dark gemblade | Cast an attack spell based on your Dark Gem number | Dark | -1d number of Dark gem | On Attack Hit (offensive) | 100% | Other | Physical | |
Crystal sword of might | Cast a water attack spell on your target | Water | Every 1 second → -((1d20+21)*100/target.r_water), Move exhaust: 1,75 seconds | 10 seconds | On Attack Hit (offensive) | 5% | Other | Mental |
Gloom staff | A malus spell on your target | AC: -(target.ac/8), Air Resist: -(target.r_air/8), Earth Resist: -(target.r_earth/8), Fire Resist: -(target.r_fire/8), Water Resist: -(target.r_water/8) | 5 minutes | On Attack Hit (offensive) | 20% | Other | Physical | |
Bow of the Spiders | An immobilization spell can launch on your target | Dodge: -(self.dodge*3/4), Move exhaust: 10 seconds | 10 seconds | On Attack Hit (offensive) | 5% | Other | Physical | |
Seraph plate | A spell of 30 seconds can activate and increase your AC, HP and MP | AC: self.ac/8, Every 2.5 seconds → HP regen: self.maxhp/50, MP regen: ![]() | 15 seconds | On Hit (defensive) | 4%-7% | Self | Physical | |
Gauntlets of shocking | A slight offensive spell can attack the attacker | Air | -((1d5+15)*self.air/target.r_air) | On Hit (defensive) | 5% | Other | Physical | |
Mantle of death | A slight offensive spell of 20 seconds can launch on the assailant | Dark | Every 2,5 seconds → -(((1d7+8)*100)/self.r_dark) | 20 seconds | On Hit (defensive) | 10% | Other | Mental |
Cloak of renewal | A 15 seconds spell can activate and increase your MP | Every 2,5 seconds → MP regen: ![]() | 15 seconds | On Hit (defensive) | 10% | Self | Physical | |
Cloak of Armageddon | A Meteor spell can hit the attacker | Fire | -((1d30+40)*self.fire/target.r_fire) | On Hit (defensive) | 4% | Other | Physical | |
Ring of the healer | A spell can launch and heal you to 50 HP | Light | 50 | On Hit (defensive) | 5% | Self | Physical | |
Ring of the berserker | A 2 minute spell can activate and increase your strength and attack | Fire | Attack: self.true_attack/4, Strength: self.true_str/4 | 2 minutes | On Attack Hit (offensive), On Hit (defensive) | 3% | Self | Physical |
Ring of the forester | Heal all of your health points if you click on them (1 charge per ring) | self.maxhp | On Use | Self | Physical | |||
Ring of the adept | A spell can launch and heal you to 25 HP | Light | 25 | On Hit (defensive) | 5% | Self | Physical | |
Ring of the priest | A spell can launch and heal you to 100 HP | Light | 100 | On Hit (defensive) | 5% | Self | Physical |