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Characters


Introduction

Although the game does not offer a preconceived character class, it is possible to push your avatar in a specific direction.

In relation to the content of the game, 11 main classes can be played. There is the Priest light, Priest air, Priest earth, Necromancer, Mage water, Mage fire, Archer, Warrior, Ante-paladin and the Paladin !

Throughout the evolution of your character you must increase his attributes (strength, endurance, agility, intelligence, wisdom), skills (attack, dodge, archery, …) and teach him spells (light, air, earth, …). All this combined makes your avatar more able to produce this or that action.

Also take into consideration the maximum level which is 185 to obtain 5 attribute points at each Level up!. You can get experience up to level 199 and get 3 stat points & 10 skill points for each Level up!.

A human character starts with 20 points in each of his attributes while a seraph I starts with 25 points in each of his attributes! The seraph II at 30 and seraph III have 35 points in each of its attributes. The website offers a calculator that can anticipate the level required for the character of your dreams.

As you can see, nothing prevents you from creating a Warrior character with the spells of a fire mage! A little further down on this page we will still see some typical examples of character.

If you are new to the game, it may be worth planning a character with a lot of endurance. Like 300 endurance.


Priest light

The priest light is adapted to the PVM. Particularly comfortable against the undead, he mainly uses the Turn undead spell! On other monsters he uses earth spells such as Earthquake or Boulders.

In PVP he is confined to a defensive support role. His healing, blessing or protection spells make the difference!

There are two ways to create a priest light. Either a maximum of 76 intelligence to have Mana shield or 174 intelligence to get the spell Mana surge.

Priority of characteristics: wisdom

Priority of seraph points: light power > earth power > earth resistance

A priest light seraph III level 150 may have the set attributes:

Str 40 Str 40
End 100 End 100
Agi 35 Agi 35
Int 76 Int 174
Wis 674 Wis 576

Regarding the skills for this kind of character you have to focus on the maximum dodge!


Priest air

The priest air is adapted to the PVM and slightly to the PVP. On monsters he uses air spells such as Tornado or Hurricane.

In PVP it is seldom decisive but in group and high level it can prove to be effective against certain character. His healing, blessing or protection spells can make a difference!

Priority of characteristics: wisdom

Priority of seraph points: power air > resist earth > power light

A priest air seraph III level 150 may have the following characteristics:

Str 40
End 35
Agi 35
Int 234
Wis 516

Regarding the skills for this kind of character you have to focus on the maximum dodge!


Priest earth

The priest earth is adapted to the PVM. On monsters he uses earth spells such as Earthquake or Boulders.

In PVP he is confined to a defensive and semi-offensive support role. Her healing, blessing, protection, or entangle spells can make a difference!

There are two ways to create a priest earth. Either a maximum of 76 intelligence to have Mana shield or 174 intelligence to get the spell Mana surge.

Priority of characteristics: wisdom

Priority of seraph points: power earth > resist earth > power light

A priest earth seraph III level 150 may have the following characteristics:

Str 40 Str 40
End 100 End 100
Agi 35 Agi 35
Int 76 Int 174
Wis 674 Wis 576

Regarding the skills for this kind of character you have to focus on the maximum dodge!


Necromancer

The necromancer is a special class that can be adapted to PVM and PVP. On monsters he uses fire spells such as Firestorm or Meteor. The pure necromancer does not learn a fire spell for maximum dodge and uses only necro spells.

In PVP his damage is not extraordinary but his regain of life and his important dodge make him a complicated character to kill.

There are two ways to create a necromancer. Either up to 64 wisdom to have Major combat sense or 72 wisdom to get the Invisibility spell.

Priority of characteristics: intelligence

Priority of seraph points: power necro > resist earth

A necromancer seraph III level 150 may have the following characteristics:

Str 40 Str 40
End 100 End 300
Agi 35 Agi 35
Int 678 Int 486
Wis 72 Wis 64

Regarding the skills for this kind of character you have to focus on the maximum dodge!


Mage water

The mage water is adapted to PVP and PVM. On monsters he uses water spells such as Avalanche or Tsunami.

In PVP he is quite efficient thanks to his Tsunami spell and his important dodge!

Priority of characteristics: intelligence

Priority of seraph points: power water > resist earth

A mage water seraph III level 150 may have the following characteristics:

Str 40 Str 40
End 100 End 300
Agi 35 Agi 35
Int 678 Int 478
Wis 72 Wis 72

Regarding the skills for this kind of character you have to focus on the maximum dodge!


Mage fire

The mage fire is particularly adapted to the PVM and slightly to the PVP. On monsters he uses fire spells such as Firestorm or Meteor.

In PVP it does not do extraordinary damage but its Inferno or Meteor spell can be effective against certain characters.

Priority of characteristics: intelligence

Priority of seraph points: power fire > resist earth

A mage fire seraph III level 150 may have the following characteristics:

Str 40 Str 40
End 100 End 300
Agi 35 Agi 35
Int 678 Int 478
Wis 72 Wis 72

Regarding the skills for this kind of character you have to focus on the maximum dodge!


Archer

The archer is adapted to the PVP and slightly to the PVM. There is a lot of way to create an archer! With spells, with endurance, a pure archer, …

In PVP it is very effective at a distance!

Priority of characteristics: agility > strength > endurance

Priority of seraph points: resist earth > power earth

An archer seraph III level 150 may have the following characteristics:

Str 138 Str 138
End 35 End 125
Agi 590 Agi 445
Int 76 Int 114
Wis 81 Wis 98

Concerning the skills for this kind of character, you have to concentrate as much as you can on the archery and the dodge!

The archer must learn at least the following skills:
- Stun blow
- Powerful blow
- Armor penetration


Warrior

The warrior is particularly adapted to the PVP and slightly to the PVM. There is a lot of way to create a warrior! With spells, with endurance, a pure warrior, berserker, …

In PVP it is very effective in the melee!

Priority of characteristics: strength > endurance > agility

Priority of seraph points: resist earth > power earth

A warrior seraph III level 150 may have the following characteristics:

Str 590 Str 522
End 125 End 180
Agi 70 Agi 40
Int 76 Int 114
Wis 59 Wis 64

Concerning the skills for this kind of character, you have to concentrate as much as you can on the attack and the dodge!

The warrior must learn at least the following skills:
- Stun blow
- Powerful blow
- Armor penetration


Ante-paladin

The ante-paladin is adapted to PVM and PVP. There is a lot of way to create a ante-paladin! With fire or water spells, with a lot of endurance, a lot of strength, …

In PVP it is effective in the melee!

Priority of characteristics: strength > endurance > intelligence > agility

Priority of seraph points: resist earth > power earth

A ante-paladin seraph III level 150 may have the following characteristics:

Str 328 Str 260
End 180 End 283
Agi 75 Agi 40
Int 265 Int 275
Wis 72 Wis 72

Concerning the skills for this kind of character, you have to concentrate as much as you can on the attack and the dodge!

The ante-paladin must learn at least the following skills:
- Stun blow
- Powerful blow
- Armor penetration


Paladin

The paladin is adapted to PVM and PVP. There is a lot of way to create a paladin! With a lot of endurance, a lot of strength, 75 agility, …

In PVP it is effective in the melee!

Priority of characteristics: strength > endurance > wisdom > agility

Priority of seraph points: power earth > resist earth

A paladin seraph III level 150 may have the following characteristics:

Str 345 Str 260 Str 285
End 180 End 300 End 180
Agi 75 Agi 40 Agi 75
Int 114 Int 114 Int 174
Wis 206 Wis 206 Wis 206

Concerning the skills for this kind of character, you have to concentrate as much as you can on the attack and the dodge!

The paladin must learn at least the following skills:
- Stun blow
- Powerful blow
- Armor penetration


Thief

The thief is adapted to PVM and PVP. There is a few ways to create a thief! With a lot of agility, a lot of strength, followed by endurance, …

In PVP it is effective in the melee!

Priority of characteristics: agility > strength > endurance >

Priority of seraph points: power earth > resist earth

A thief seraph III level 150 may have the following characteristics:

Str Str
End End
Agi Agi
Int Int
Wis Wis

Concerning the skills for this kind of character, you have to concentrate as much as you can on the attack and the dodge!

The thief must learn at least the following skills:
- Dual Wield
- Stun blow
- Powerful blow
- Armor penetration
- Powerful blow